Online test engine bring you new experience
When you download and install online test engine in your computer, it allows you to take practice TS: Ms Virtual Earth 6.0, Application Development actual questions by fully simulating interactive exam environment. You can install in your Smartphone because online version supports any electronic equipment. When you do TS: Ms Virtual Earth 6.0, Application Development actual collection, you can set your time and know well your shortcoming. Besides, you can review your 070-544 - TS: Ms Virtual Earth 6.0, Application Development actual exam dumps anywhere and anytime. According to the comments from our candidates, such simulation format has been proven to the best way to learn, since our study materials contain valid TS: Ms Virtual Earth 6.0, Application Development actual questions.
The aim of ActualCollection is help every candidates getting certification easily and quickly. Comparing to attending expensive training institution, ActualCollection is more suitable for people who are eager to passing TS: Ms Virtual Earth 6.0, Application Development actual test but no time and energy. If you decide to join us, you will receive valid TS: Ms Virtual Earth 6.0, Application Development actual exam dumps with real questions and detailed explanations. We promise you if you failed the exam with our 070-544 - TS: Ms Virtual Earth 6.0, Application Development actual collection, we will full refund or you can free replace to other dumps. If you have any questions, please feel free to contact us and we offer 24/7 customer assisting to support you.
For most office workers, it is really a tough work to getting TS: Ms Virtual Earth 6.0, Application Development certification in their spare time because preparing TS: Ms Virtual Earth 6.0, Application Development actual exam dumps needs plenty time and energy. As the one of certification of Microsoft, TS: Ms Virtual Earth 6.0, Application Development enjoys a high popularity for its profession and difficulty. With TS: Ms Virtual Earth 6.0, Application Development certification you will stand out from other people and work with extraordinary people in international companies. The matter now is how to pass the TS: Ms Virtual Earth 6.0, Application Development actual test quickly. Maybe you can get help from ActualCollection. You just need to spend your spare time to practice the 070-544 actual questions and TS: Ms Virtual Earth 6.0, Application Development actual collection, and you will find passing test is easy for you.
ActualCollection is a website engaged in the providing customer TS: Ms Virtual Earth 6.0, Application Development actual exam dumps and makes sure every candidates passing TS: Ms Virtual Earth 6.0, Application Development actual test easily and quickly. We have a team of IT workers who have rich experience in the study of TS: Ms Virtual Earth 6.0, Application Development actual collection and they check the updating of TS: Ms Virtual Earth 6.0, Application Development actual questions everyday to ensure the accuracy of 070-544 - TS: Ms Virtual Earth 6.0, Application Development exam collection. You can free download the trial of TS: Ms Virtual Earth 6.0, Application Development actual collection before you buy. Besides, you have access to free update the TS: Ms Virtual Earth 6.0, Application Development actual exam dumps one-year after you become a member of ActualCollection.
Microsoft 070-544 Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Virtual Earth Map Fundamentals | - Understanding Virtual Earth 6.0 architecture and API - Initializing and displaying maps in applications |
| Map Views and Modes | - Switching between 2D and 3D modes - Setting map view specifications |
| Map Interaction and Events | - Custom control integration with map events - Handling map events and user interaction |
| Data Integration | - Working with AJAX and server-side data - Integrating external data (GeoRSS, MapCruncher tiles) |
| Pushpins and Shapes | - Adding and configuring pushpins - Using shapes and layers for spatial data |
| Debugging and Optimization | - Debugging JavaScript in Virtual Earth applications - Performance considerations and practices |
Microsoft TS: Ms Virtual Earth 6.0, Application Development Sample Questions:
The intranet site of your company displays an interactive map with a table. You need to ensure that the data row associated with a specific pushpin on the map is highlighted when a user points the mouse to the pushpin. Which two actions should you perform? (Each correct answer presents part of the solution. Choose two.)
- A. Use the VEMap.onmousemove event to capture user interaction. Create a JavaScript function for highlighting the row in the table.
- B. Use the VEMap.onLoadMap event to specify a function call.
- C. Use the VEMap.AttachEvent method to attach a mouse event to the VEMap object that calls a function.
- D. Use the VEMap.onmouseover event to capture user interaction. Create a JavaScript function for highlighting the row in the table.
Correct Answer: C,D 🗳️
You are creating a Web application by using the Virtual Earth 6.0 map control. A Web page of the application loads two map controls named Map1 and Map2. Map1 displays a navigable, primary map. Map2 is the secondary instance of Map1 and displays an overview of the primary map. You need to ensure that when the user navigates the primary map, the overview is automatically updated. Which code segment should you use?
- A. Map2 = new VEMap('myMap'); Map2.LoadMap(); Map2.SetMapView(defView1);
Map2.AttachEvent("onresize", UpdateOverview); - B. Map2 = new VEMap('myMap'); Map2.LoadMap(); Map2.SetMapView(defView1);
Map2.AttachEvent("onchangeview", UpdateOverview); - C. Map1 = new VEMap('myMap'); Map1.LoadMap(); Map1.SetMapView(defView1);
Map1.AttachEvent("onresize", UpdateOverview); - D. Map1 = new VEMap('myMap'); Map1.LoadMap(); Map1.SetMapView(defView1);
Map1.AttachEvent("onchangeview", UpdateOverview);
Correct Answer: D 🗳️
A Virtual Earth 6.0 application loads locations from a local Microsoft SQL Server 2005 database. You update locations in the database manually. You plan to automate the manual process. You need to ensure that the automation process updates the maximum number of locations in the least amount of time. What should you do?
- A. Push all locations to Customer Data Services by using the UploadSpecification class, and retrieve the results.
- B. Call the Find method for each location by using Microsoft MapPoint Web Service.
- C. Call the FindAddress method for each location by using Microsoft MapPoint Web
Service. - D. Push all locations to Customer Data Services by using the BatchGeocodeSpecification class, and retrieve the results.
Correct Answer: D 🗳️
You are creating a Virtual Earth 6.0 application.
A Web page of the application contains the following code segment.
control = document.createElement ("div");
control.id = " CustomControl ";
A custom control must be added on top of the map on the Web page.
You need to ensure that the custom control responds only to its own mouse-click events.
Which code segment should you use?
- A. control.innerHTML = "<input type='button' value='Click' />"; map.AddControl (control); map.AttachEvent (" onclick ", ClickHandler );
- B. control.innerHTML = "<input type='button' value='Click' />"; document.getElementById
('Map'). appendChild (control); document.getElementById (' CustomControl '). attachEvent
(" onclick ", ClickHandler ); - C. control.innerHTML = "<input type='button' value='Click' onclick =' ClickHandler ()' />"; map.AddControl (control);
- D. control.innerHTML = "<input type='button' value='Click' onclick =' ClickHandler ()' />"; document.getElementById ('Map'). appendChild (control);
Correct Answer: C 🗳️
You are creating a Virtual Earth 6.0 application. The application will use data that is stored in the Microsoft MapCruncher output format.
The MapCruncher output is defined in the following manner:
var tileSrc =
http://dev.live.com/virtualearth/sdk/layers/layer1
You need to ensure that the application displays the data as a new layer on the Virtual
Earth map.
Which code segment should you use?
- A. var tileSourceSpec = new VETileSourceSpecification("layer1", tileSrc + /%4); map.AddTileLayer(tileSourceSpec, true);
- B. var tileSourceSpec = new VETileSourceSpecification("layer1", tileSrc + "/%4.png"); map.AddTileLayer(tileSourceSpec, true);
- C. var tileSourceSpec = new VETileSourceSpecification("layer1", tileSrc + /%1.png); map.AddTileLayer(tileSourceSpec, true);
- D. var tileSourceSpec = new VETileSourceSpecification("layer1/%4.png", tileSrc); map.AddTileLayer(tileSourceSpec, true);
Correct Answer: B 🗳️





